Global Illumination Model Using … Shading model is used to compute the intensities and colors to display the surface. Then the user interactively select whether these regions represent peaks or valleys. 15fps the human eye cannot see the single frames and is tricked … The area delimited by the curve and the axes may be considered as the improvement on the non-flat zone of Fig. It's the same geometry, different rendering algorithm. I am currently looking for information on how to get the final flat color value of a given face within a lit 3d scene. C program to create a Rocket using Graphics. All pixels in a polygon are set to the same color; Works for objects made of flat faces. Constant-Intensity Shading